

A strong portfolio demonstrating game art with processes and techniques used.Aesthetic ability to improve details with minimal concept and art direction.Work closely with other departments, suggest ideas and solutions for making a better game.Experience working with Game engines or real time rendering tools.Experience in making efficient UVs with an understanding of trim, tile-able, non-square and atlas texture workflows.Good understanding of proportions, architecture, modular asset creation, hard surface & organic modeling.Experience working on published AAA/ HD games will be a strong advantage.2-5 years of experience working with 3D packages, like 3dsmax, Maya, Photoshop, Substance Painter & ZBrush.A Graduation or Diploma in Fine arts/ Video Game Development or a relevant work experience in gaming industry.


As a 3D artist, you will be responsible for creating 3D models and textures based on the directions from Leads, Art Directors to make technically and artistically sound assets.
